gta iv motorcycle jumps

"'Jump to a new level of spirituality.'" — in-game website description There are 50 stunt jumps that the player must complete in order to get 100% completion in Grand Theft Auto IV. 4 possibilities after a jump (the second two possibilities represent a welcome improvement from 3D Universe games): If the player is successful, the game will report "Stunt jump completed" then "XX stunt jumps left to do." If the player is unsuccessful, the game will report "Not good enough." Unsuccessful, already completed: "Not Good enough, but you have already completed this stunt jump" Successful, already completed: "Stunt jump completed again" Some jumps do not require Niko Bellic to make it a certain distance, instead they must simply land the jump. Other jumps have very strict requirements that are hard to determine. These details have been explained below where possible. To make things even more challenging, there are numerous locations with ramps around Liberty City that appear to be Stunt Jump sites but aren't.
Several missions provide opportunities to complete stunt jumps during chase sequences. Jumps are greatly aided by use of a motorcycle. motorcycle dealers in warner robins gaSome jumps are almost impossible without.craigslist motorcycles for sale in northwest indiana Please reference the numbered map to match up with jump descriptions below.motorbike sales in wakefield The collectibles map of GTA IV (Pigeons & Stunt Jumps)motorcycle helmet like sons anarchy The comparative difficulty of each jump is listed as follows:motorcycle shops kokomo
(D) Difficult to find The collectibles map of Bohan. Chase Point 1 (E) Industrial 2 & 3 (H)spyder motorcycle for sale mn The collectibles map of Dukes. (without Francis International Airport) The collectibles map of Dukes' Francis International Airport. Cerveza Heights 1 & 2 (M)Cerveza Heights 2 Cerveza Heights 3 (M) East Island City 1 (E) Steinway 3 (E)Steinway 2 Francis International Airport 1 (M) Francis International Airport 2 (M)Head south on Tudor by the airport. This street makes a big loop; you will need to start just after the bend. The traffic on this road can be a pain. There is a container jump at the south east corner of Tudor, and is small so only a bike can hit it as you have to turn. As you hit the jump, follow the plank in the skip to get the direction right. You need to land on the on-ramp to the highway to register the jump.
Don't go too fast or you will over shoot into the grass or the main highway. If you hit the jump just before you reach 5th gear on the NRG-900 you should make it. The collectibles map of Broker. Rotterdam Hill 1 (H) The collectibles map of northern Algonquin (Uptown Algonquin). East Holland 1 (E) Middle Park East 1 (E) The collectibles map of southern Algonquin (Midtown Algonquin & Downtown Algonquin). Hatton Gardens 1 (H)The hardest jump in the game to find and execute is inside the Civilization Committee complex. You must enter the complex, drive to the double set of stairs in the back, follow those up, and around the left side of the building until it dead-ends. When it does, you will see a small ramp that leads to a rooftop. this rooftop has another ramp on the left that will take you to the top on the main building. You will need to land in the northern part of the complex. See the following video for a good walkthrough. Star Junction 1 (E) Star Junction 2 (E)Star Junction 1
The Exchange 1 (E, D) Fishmarket North 1 (E) The collectibles map of northern Alderney. Alderney City 1 (E)Head west on Applewhite Street, as road bends to the south, veer right into parking lot; ramp is in container. Alderney City 2 (H)North on Lockowski Avenue. then east on Keneckie Avenue. When Keneckie heads south continue on dirt path, dirt path will head south. Jump should take you over the highway completely to the beach area below. Veer a bit right off the jump to shorten the path over the highway. Could take a few times to get it. I have triggered it landing on the highway a couple times, but I did contact the wall first. Sometimes, a cleaner can be seen cleaning the area around the ramp, so get rid of him first. Alderney City 3 (H) Alderney City 4 (E) Alderney City 5 (E) Alderney City 6 (M, D) Alderney City 7 (M)Alderney City 3 Leftwood 1 (M)Head south on Sacramento Avenue into alleyway. Jump is right in front of you (grass hill).
Need to clear highway and possibly building over it. Just hit the throttle for a while and you should have enough juice. Westdyke 2 (M, D) Westdyke 3 (M)Head south down Beaverhead Avenue and continue straight ahead up ramp. Need a bit of speed and to veer just slightly right to land over yards and in alleyway. The collectibles map of southern Alderney. Acter Industrial Park 1 (M) Acter Industrial Park 2 (H) Tudor 2 (M, D) Tudor 3 (M)Warning: Have full health as you will almost always hit the pipes and flip off of the bike. The collectibles map of Humboldt River. This is the only-two boat-jumps in the game which you need a boat instead of land vehicles. You can do this two jumps between Buoys Ahoy or after Hook, Line and Sinker if you don't want to steal any boat for them. Humboldt River 1 (E) Humboldt River 2 (E) GTA 4 - Stunt Jumps Dare Devil Achievement Trophy (1080p) - Contains pictures, videos, and details for each Unique Stunt Jump