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Prolific YouTuber and GTA tipster MrBossFTW (aka Ross) has revealed the ultimate money-making guide in GTA Online after comparing the potential earnings through the CEO's crate buying and selling system against Biker businesses in the game. As Ross admits, the guide entirely focuses on identifying the best money-making method between the CEO missions and the Biker business missions. In his ultimate breakdown of two most-profitable business ventures in GTA Online, Ross talks about the intricacies in buying and selling stuff to reap the highest returns in the game. Among the two business ventures, the CEO missions are said to be more expensive with its initial-investment costs going up from $1 million to $6 million. Besides, the warehouses in the CEO mode are relatively more expensive than their Biker counterparts. The Biker Clubhouses can be purchased for a throwaway price of $200,000 while the warehouses could be acquired at another $200,000. As Ross explains, you will need nearly $3m to $4m to get fully setup with the CEO business while the Biker business will cost you barely $1m to setup completely.
There is another key point to consider while choosing your path to fortune and glory in GTA Online. The CEO missions will enable you as a leader to hire three more players to assist you in your job, but the Biker missions allow up to eight players to work together as a team. To be precise, you obviously have the advantage of numbers with more players in the Biker missions, especially for doing the tougher jobs in the game.arsenal motorcycle helmet The other key factor you need to consider is that 95% of the CEO missions are done inside the city while you can choose to do 50% of the Biker missions within the city limits. motorcycle tires konaHowever, the mission setup for both the Biker and CEO missions look identical, as you have one headquarters or one clubhouse, and five warehouses to store contrabands and goods in each scenario.used motorcycle parts nanaimo
In CEO missions, the assistants are paid a fixed sum of money based on the amount of time spent on each mission, whereas the Biker missions do not pay the associates based on the timer. In other words, Biker missions will restrict the payouts to just the selling missions and associates will not be paid for their services during the buying missions. As a CEO, you will be charged a minimal tax rate (roughly $2800 per game day) for CEO businesses. cheap motorbikes for sale swanseaBut, as a President, you will be coughing up higher tax-rates (nearly $30,000 every 48 minutes in the game) for Biker businesses.triumph tr6 motorcycle engine for sale The vehicle delivery upgrades are restricted to the CEO warehouses while the Biker warehouse allows you to upgrade equipment, staff and security. trike motorcycles for sale ontario canada
It is recommended to perform all the aforementioned upgrades in order to maximise profits in both CEO and Biker missions. Tip#1: Avoid raids on your warehouses to protect the item stocks. The raids can happen in both CEO and Biker-kind-of missions. Assuming that you have all five large warehouses affiliated with your CEO organisation, each one of these warehouses can hold net goods worth $2.1 million. The net worth of each CEO-based warehouse is far greater than any Biker warehouse in the game. Here is the complete list of Biker Businesses and their net worth breakdown in dollars: Tip#2: To be precise, one CEO warehouse ($2.1m) is more profitable than all of the Biker warehouses (nearly $1.5m) combined. If you are doing the Biker missions then the two most profitable ventures are the Cocaine Lockup and the Methamphetamine Lab. Tip#3: There are several factors that determine the profitability of CEO missions over the Biker jobs. The CEO setup requires you to purchase goods before you can sell them, whereas the Biker setup allows you to manufacture stuff at your warehouse through the NPCs at work.
Tip#4: You can either buy the raw supplies or steal them from pre-designated locations. It will cost you $75,000 to replenish five bars of supply or $15,000 for one bar of supply in your Biker warehouse. Tip#5: The Biker warehouses will only need periodic restocking or resupplies as opposed to constant monitoring required for CEO warehouses. However, you will earn a multiplier bonus while selling goods outside the local city from Biker warehouses. Tip#6: The warehouse upgrades generally tend to be more profitable with the Biker missions than the CEO counterpart. Tip#7: The bottom line is that the CEO missions are undoubtedly more lucrative than the Biker version as they offer better vehicles, more user-friendly interface, lower tax rates, and higher-profit margins in the long run. Tip#8: You should focus on the CEO missions while the Biker warehouses are running the business in the background, which is the best way to make money in GTA Online. Tip#9: As a CEO, you will not be charged high-tax rates on your Biker Clubhouses.
There's a moment that every player of the series has experienced. You've done the missions, you've driven inside the lines, but you've gotten bored. You stop and think to yourself: "Just how crazy can I get in this thing?" is now nearly a month old, and its online mode has been accessible since the beginning of October. That means that millions of players have now had ample time to get a little creative with their exploits in Los Santos. Luckily, some of these inventive players have recorded their exploits. They've poked and prodded at s underlying systems, breaking the physics systems, exposing the game's goofiest design flaws and busting up a whole lot of cars. We've assembled nine of the most over-the-top videos and GIFs of players' adventures in . Click through to watch each. This clip raises some interesting questions about the way momentum works in . Apparently this train's momentum is so great that it's become a totally unstoppable force of destruction. It refuses to slow down even after a collision with two building-sized dump trucks.
Also, hopping feet-first into the jagged metal side of a speeding train is apparently safe, so long as you do it with enough speed. Finally, we can conclusively say that doesn't feature limb-amputation physics, because if it did Trevor would have had a bit of a rougher time climbing aboard that speeding behemoth. Video credit: Youtube user calloftreyarchThis is by far the most crass and unimaginative clip of the bunch, but it's also the one I've re-watched the most. Look at the details: how he distributes his weight just so before hauling around and wasting that mime. It looks like he's going to use his right arm first, but then that leftie hook curves up out of nowhere. The mime even manages to stop his fall with an outstretched hand. This is surprisingly good collision detection and animation, especially for a game that allows you to run full speed into trains with no consequences. Video credit: Reddit user _godspeed_LOUD LANGUAGE WARNING No need to comment on this one.
This Youtuber sums up things well enough. Video credit: Youtube user TowellieeNormally, in , cars that have taken too much damage explode. Almost any vehicle, if shot or crashed just right, will go up with a good boom eventually. Come to think of it, that's actually a pretty common trope in all video games. You can make warthogs in blow just by punching them. But apparently cars can totally handle getting pancaked underneath a train. Add this to the quickly growing list of mysteries surrounding trains in this game. Video credit: Youtube user MetalDevilLANGUAGE WARNING This video is titled "best death ever," but it's actually the most pathetic. You'll feel especially bad for this player once you see the what the guy in the next clip manages to survive. Video credit: Youtube user TheCampingTreeAgain, there are some serious questions raised about how momentum works in . Trains have unstoppable momentum (but they won't blow up cars), and parachutes instantly reduce falling objects to a safe speed, even when they're deployed 10 feet above the ground.
The moment that makes this clip is the character's reaction right after he lands safely: "I'm just going to lay down for one second because that was nuts. Alright, yeah, I'm good, back to business." Video credit: Reddit user cturn3rThis clip originally got popular in GIF form on Reddit, but the horrific destruction of all the other players is made so much sweeter by the sound of that one guy screaming. He sounds like he's actually dying in a plane crash. Video credit: Youtube user cakechieveablesRemember what I said about exploding cars earlier? Yeah, this guy gets it. Assuming he's a cool guy, he's breaking the one rule about explosions: You don't look at them. He earns back those cool points by standing rooted to one spot while half a dozen flaming cars surge past him, though. Video credit: Youtube user SubParButInHDYou know how we learned that dumptrucks aren't good at stopping trains? I don't want to take you by surprise, but bullets aren't super great at it either.